3D Game, Action/Strategic. In this game, we implemented a simple 3D Cel-Shading rendering and Collision Detection.
(Course Project of Computer Graphics)

Game Engine Structure Diagram.

The Conan character model made in Maya.

Cel-Shading(anime-style rendering) implemented in this game.

A improved version(above) of Cel-Shading(anime-style rendering) technology in silhouette.

The motion of a jumping action is in the form of parabola.

Land detection with a ray-check.

Sphere collision detection for character's moving.

A fountain scene made by a particle system.

Modelling environments and buildings in 3dsmax.