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An Approach to Anime-style Non-photorealistic 3D Rendering

This technology introduced a Shader-based NPR 3D real-time rendering algorithm that implements Japanese anime style.

Abstract

This article analyzed the drawing styles of Japanese animes, and then presented a Shader-based NPR 3D real-time rendering algorithm that implements these styles. The 3D scenes rendered by this method have the following features: outlining the edges with constant thickness lines, shading the objects with sharp colors and anime-style shadows. This algorithm takes advantages of GPU shaders, and is applicable to real-time rendering applications, such as games and demos.

Keywords

Anime-Style; Non-photorealistic Rendering; GPU; Cel-shading

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