An Approach to Anime-style Non-photorealistic 3D Rendering
This technology introduced a Shader-based NPR 3D real-time rendering algorithm that implements
Japanese anime style.
Abstract
This article analyzed the drawing styles of Japanese animes, and then presented a Shader-based NPR 3D real-time rendering algorithm that implements these styles. The 3D scenes rendered by this method have the following features: outlining the edges with constant thickness lines, shading the objects with sharp colors and anime-style shadows. This algorithm takes advantages of GPU shaders, and is applicable to real-time rendering applications, such as games and demos.
Keywords
Anime-Style; Non-photorealistic Rendering; GPU; Cel-shading
Publishing & Awards
- This paper has been published in The 3rd Conference of Digital Entertainment & Art (DEA2008), an
academical conference hold in Guangzhou, China.
- This paper, as the graduate paper of my BS degree, has been awarded as The Best Graduate Papers of PKU-EECS (School of Electronic Engineering and Computer Science, Peking University).
- The invention patent application of “A Method of Rendering 3D
Objects into 2D Images” was accepted by the State Intellectual Property
Office of P.R.C. Patent Application Number: 200910119801.9
Demonstration
- Comparison figure of anime-style render techniques (Click to enlarge)
(a) Anime-style rendering with shadows (b) Anime-style rendering without shadows (c) Normal rendering

- Comparison figure for silhouette algorithms (Click to enlarge)
(a) Anime style (b) Sketches style (c) Traditional method of anime style silhouette (d) No silhouette

Demo Screenshots




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